|
@@ -3,59 +3,11 @@ http://foo.wyrd.name/en:bearlibterminal:reference
|
3
|
3
|
http://www.utf8-chartable.de/unicode-utf8-table.pl?utf8=0x
|
4
|
4
|
|
5
|
5
|
* Tasks
|
6
|
|
-** DONE Get bearlibterminal autowrapped and basic window working.
|
7
|
|
-CLOSED: [2016-01-01 Fri 22:52]
|
8
|
6
|
** High Priority
|
9
|
|
-*** DONE Tweak health, regen, and damage values.
|
10
|
|
-CLOSED: [2016-01-12 Tue 22:03]
|
11
|
|
-*** DONE Fix mana being allowed to go negative.
|
12
|
|
-CLOSED: [2016-01-12 Tue 19:31]
|
13
|
|
-*** DONE Add instructions page (auto show after start, h key to show later)
|
14
|
|
-CLOSED: [2016-01-12 Tue 21:35]
|
15
|
|
-*** DONE Add status line section for current attack
|
16
|
|
-CLOSED: [2016-01-12 Tue 18:52]
|
17
|
|
-*** DONE Create enemy AI
|
18
|
|
-CLOSED: [2016-01-11 Mon 23:57]
|
19
|
|
-- [X] Detect whether player can be seen
|
20
|
|
-- [X] Move to player
|
21
|
|
-- [X] Attack player
|
22
|
|
-*** DONE Create ally AI
|
23
|
|
-CLOSED: [2016-01-11 Mon 23:57]
|
24
|
|
-- [X] Detect whether enemies can be seen
|
25
|
|
-- [X] If enemies, move to them and attack.
|
26
|
|
-- [X] If not enemies, move toward player.
|
27
|
|
-*** ABORTED Make nearest-open-tile able to use self as the tile
|
28
|
|
-CLOSED: [2016-01-11 Mon 01:59]
|
29
|
|
-*** DONE Base random enemy/tomb placement off center of room, not edges
|
30
|
|
-CLOSED: [2016-01-11 Mon 01:55]
|
31
|
|
-*** DONE Randomly place ally tombs
|
32
|
|
-CLOSED: [2016-01-11 Mon 01:28]
|
33
|
|
-- [X] Player can wake up allies by entering room
|
34
|
|
-*** DONE Randomly place enemies
|
35
|
|
-CLOSED: [2016-01-11 Mon 00:32]
|
36
|
|
-*** DONE Create player character
|
37
|
|
-CLOSED: [2016-01-10 Sun 21:00]
|
38
|
|
-- [X] Health (no regeneration)
|
39
|
|
-- [X] Mana (regenerates per turn)
|
40
|
|
-- [X] Ranged attack (takes mana)
|
41
|
|
-- [X] Melee attack (weak, no mana cost)
|
42
|
|
-*** DONE Create vision
|
43
|
|
-CLOSED: [2016-01-10 Sun 03:49]
|
44
|
|
-*** DONE Create enemy characters (human knights?)
|
45
|
|
-CLOSED: [2016-01-08 Fri 23:37]
|
46
|
|
-*** DONE Add collision detection between all entities (for now nothing is allowed to collide)
|
47
|
|
-CLOSED: [2016-01-08 Fri 23:13]
|
48
|
|
-*** DONE Use axion's crawler for map generation
|
49
|
|
-CLOSED: [2016-01-08 Fri 20:52]
|
50
|
|
-*** DONE Fix broken viewport
|
51
|
|
-CLOSED: [2016-01-06 Wed 22:24]
|
52
|
|
-*** DONE Merge out-of-bounds logic between viewport and mobiles
|
53
|
|
-CLOSED: [2016-01-06 Wed 22:24]
|
54
|
|
-*** DONE Figure out how to get messages in exact center.
|
55
|
|
-CLOSED: [2016-01-02 Sat 03:33]
|
56
|
|
-** Medium priority
|
|
7
|
+*** TODO Split file into logical package files.
|
57
|
8
|
*** TODO Add unit + property tests for all pure functions
|
58
|
9
|
*** TODO Add unit + property tests for all classes
|
|
10
|
+** Medium priority
|
59
|
11
|
*** TODO Create configuration system that can control display and keybindings.
|
60
|
12
|
*** TODO Create generalized input command dispatch. (consider generalizing this)
|
61
|
13
|
*** TODO Update input handling for attacks to be less surprising
|
|
@@ -64,6 +16,3 @@ CLOSED: [2016-01-02 Sat 03:33]
|
64
|
16
|
*** TODO Improve ally AI to never go too far from player
|
65
|
17
|
- Should be simple with the two dijikstra, just have to weight both I think?
|
66
|
18
|
- Right now they just kind of beserk after the nearest enemy
|
67
|
|
-
|
68
|
|
-*** DONE Create map -> graphics layer so that isn't manual. (consider generalizing this)
|
69
|
|
-CLOSED: [2016-01-02 Sat 01:32]
|