For the lisp game jam http://itch.io/jam/january-2016-lisp-game-jam. Also practice for my future forever project game (not yet named). This is a roguelike where you play a necromancer able to summon skeletons and any other powers I have time for.

NOTES.org 868B

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  1. http://foo.wyrd.name/en:bearlibterminal:design
  2. http://foo.wyrd.name/en:bearlibterminal:reference
  3. http://www.utf8-chartable.de/unicode-utf8-table.pl?utf8=0x
  4. * Tasks
  5. ** High Priority
  6. *** TODO Split file into logical package files.
  7. *** TODO Add unit + property tests for all pure functions
  8. *** TODO Add unit + property tests for all classes
  9. ** Medium priority
  10. *** TODO Create configuration system that can control display and keybindings.
  11. *** TODO Create generalized input command dispatch. (consider generalizing this)
  12. *** TODO Update input handling for attacks to be less surprising
  13. *** TODO Update vision algorithm to be better
  14. *** TODO Update LOS algorithm to be better.
  15. *** TODO Improve ally AI to never go too far from player
  16. - Should be simple with the two dijikstra, just have to weight both I think?
  17. - Right now they just kind of beserk after the nearest enemy