;;;; forever-game-roguelike.lisp ;;;; Copyright (C) 2015 Lily Carpenter ;;;; This program is free software: you can redistribute it and/or modify ;;;; it under the terms of the GNU Affero General Public License as published by ;;;; the Free Software Foundation, either version 3 of the License, or ;;;; (at your option) any later version. ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU Affero General Public License for more details. ;;;; You should have received a copy of the GNU Affero General Public License ;;;; along with this program. If not, see . (in-package #:forever-game-roguelike) (defun start () (sdl2:with-init (:everything) (sdl2:with-window (win :flags '(:shown :opengl)) (sdl2:with-gl-context (gl-context win) (let ((controllers ()) (haptic ())) (sdl2:gl-make-current win gl-context) (gl:viewport 0 0 800 600) (gl:matrix-mode :projection) (gl:ortho -2 2 -2 2 -2 2) (gl:matrix-mode :modelview) (gl:load-identity) (gl:clear-color 0.0 0.0 1.0 1.0) (gl:clear :color-buffer) (sdl2:with-event-loop (:method :poll) (:idle () (gl:clear :color-buffer) (gl:begin :triangles) (gl:color 1.0 0.0 0.0) (gl:vertex 0.0 1.0) (gl:vertex -1.0 -1.0) (gl:vertex 1.0 -1.0) (gl:end) (gl:flush) (sdl2:gl-swap-window win)) (:keyup (:keysym keysym) (when (sdl2:scancode= (sdl2:scancode-value keysym) :scancode-escape) (sdl2:push-event :quit))) (:quit () t)))))))