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@@ -9,7 +9,23 @@ This is a LIVING document, so please don't assume this will never change.
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They are also in some rough chronological order but the order is by no means guaranteed.
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Each version will be tagged upon being considered complete
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-
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+* Research
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+** TODO ECS systems :realworld:
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+- Excellent Intro: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
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+- The most cited paper: http://scottbilas.com/files/2002/gdc_san_jose/game_objects_slides.pdf
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+ _Note_ I didnt get as much out of this one ^^ at the time. Im not sure why as it's pretty
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+ thorough.
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+- Entity Systems are the future of MMOG development:
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+ http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-2/
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+ http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-3/
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+ I loved this one (and I have no interest in mmorpgs), it was my favourite after the first one I linked. It was the first one where I 'got' some of the advantages.
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+- Entitas: https://www.youtube.com/watch?v=1wvMXur19M4
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+ This is an alternative ECS for Unity, it uses a precompile pass for C# which it makes it's approach interesting as that maps straight to macros.
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+ Very focussed on performance, which is one of the reasons I like ECS.
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+** TODO Read through http://gameprogrammingpatterns.com/contents.html :realworld:
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+:PROPERTIES:
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+:Effort: 20
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+:END:
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* Versions
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** 0.0
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*** DONE Ask #lispgames for feedback on this roadmap. :realworld:
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@@ -28,10 +44,6 @@ CLOSED: [2016-09-20 Tue 19:35]
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- http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html
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- http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/#ncurses-and-cl-charms
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- https://github.com/sjl/sand/blob/master/src/ascii.lisp#L12-L91
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-*** TODO Read through http://gameprogrammingpatterns.com/contents.html :realworld:
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-:PROPERTIES:
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-:Effort: 20
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-:END:
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*** ABORTED Go through opengl tutorials to become more comfortable :realworld:
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CLOSED: [2016-09-20 Tue 19:35]
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:PROPERTIES:
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