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@@ -8,6 +8,7 @@ The general idea here is to support everything in the gender spectrum I can with
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- Eventually NPCs will assume gender based on "real-world cues". Certain clothing/armor will make this harder for them.
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- Ability to have sex change through various magical means later in game.
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- Sexual orientation is left to be roleplayed. Character doesn't choose it explicitly.
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+- Possibly add support for a "preferred sex". Most people's gender would match this, but this would allow representation of gender dysphoria as well with appropriate mood effects.
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** Choice of starter clothing, including gender neutral options. Male sex can wear female gendered clothing and vice versa if they wish. This is maybe just in starter equipment (allowing you to start nude if you so wish)
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** Choice of starting equipment using a point based system.
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** Point based system for starting attributes.
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@@ -53,3 +54,7 @@ Early on, the player will be able to find a way to control things remotely so th
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- Can delegate resource production/gathering
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- Can delegate diplomacy
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- Basically, everything but improving self should be able to be delegated.
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+* Mood
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+All characters (including the player character) will have mood attributes.
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+Various things will decrease or increase mood.
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+Good mood will give a variety of bonuses and bad mood a variety of negatives.
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