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Modify roadmap to reflect ncurses decision

Lily Carpenter 8 년 전
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1b4f8b733f
1개의 변경된 파일12개의 추가작업 그리고 6개의 파일을 삭제
  1. 12 6
      docs/roadmap.org

+ 12 - 6
docs/roadmap.org

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 * Versions
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 * Versions
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 ** 0.0
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 ** 0.0
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-*** TODO Ask #lispgames for feedback on this roadmap.           :realworld:
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+*** DONE Ask #lispgames for feedback on this roadmap.           :realworld:
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+CLOSED: [2016-09-20 Tue 19:35]
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 :PROPERTIES:
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 :PROPERTIES:
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 :Effort:   1
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 :Effort:   1
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 :END:
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 :END:
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 :PROPERTIES:
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 :PROPERTIES:
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 :Effort:   1
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 :Effort:   1
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 :END:
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 :END:
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-*** TODO Go through opengl tutorials to become more comfortable :realworld:
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-:PROPERTIES:
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-:Effort:   60
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-:END:
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+*** TODO Learn ncurses
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+- http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html
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+- http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/#ncurses-and-cl-charms
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+- https://github.com/sjl/sand/blob/master/src/ascii.lisp#L12-L91
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 *** TODO Read through http://gameprogrammingpatterns.com/contents.html :realworld:
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 *** TODO Read through http://gameprogrammingpatterns.com/contents.html :realworld:
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 :PROPERTIES:
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 :PROPERTIES:
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 :Effort:   20
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 :Effort:   20
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 :END:
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 :END:
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+*** ABORTED Go through opengl tutorials to become more comfortable :realworld:
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+CLOSED: [2016-09-20 Tue 19:35]
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+:PROPERTIES:
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+:Effort:   60
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+:END:
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 ** 0.1
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 ** 0.1
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-*** TODO Implement basic OpenGL 2D graphics system with tiles and placeholder graphics. Should be overhead view, not isomorphic. Similar to dwarf fortress. :client:
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+*** TODO Implement basic ncurses 2D graphics system with tiles and character "graphics". Should be overhead view, not isomorphic. Similar to dwarf fortress. :client:
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 :PROPERTIES:
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 :PROPERTIES:
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 :Effort:   40
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 :Effort:   40
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 :END:
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 :END: