1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- http://foo.wyrd.name/en:bearlibterminal:design
- http://foo.wyrd.name/en:bearlibterminal:reference
- http://www.utf8-chartable.de/unicode-utf8-table.pl?utf8=0x
- * Tasks
- ** DONE Get bearlibterminal autowrapped and basic window working.
- CLOSED: [2016-01-01 Fri 22:52]
- ** High Priority
- *** TODO Randomly place enemies
- *** TODO Randomly place ally tombs
- - [ ] Player can wake up allies by entering room
- *** TODO Create enemy AI
- - [ ] Detect whether player can be seen
- - [ ] Move to player
- - [ ] Attack player
- *** TODO Create Undead ally characters
- *** TODO Create ally AI
- - [ ] Detect whether enemies can be seen
- - [ ] If enemies, move to them and attack.
- - [ ] If not enemies, move toward player.
- *** DONE Create player character
- CLOSED: [2016-01-10 Sun 21:00]
- - [X] Health (no regeneration)
- - [X] Mana (regenerates per turn)
- - [X] Ranged attack (takes mana)
- - [X] Melee attack (weak, no mana cost)
- *** DONE Create vision
- CLOSED: [2016-01-10 Sun 03:49]
- *** DONE Create enemy characters (human knights?)
- CLOSED: [2016-01-08 Fri 23:37]
- *** DONE Add collision detection between all entities (for now nothing is allowed to collide)
- CLOSED: [2016-01-08 Fri 23:13]
- *** DONE Use axion's crawler for map generation
- CLOSED: [2016-01-08 Fri 20:52]
- *** DONE Fix broken viewport
- CLOSED: [2016-01-06 Wed 22:24]
- *** DONE Merge out-of-bounds logic between viewport and mobiles
- CLOSED: [2016-01-06 Wed 22:24]
- *** DONE Figure out how to get messages in exact center.
- CLOSED: [2016-01-02 Sat 03:33]
- ** Medium priority
- *** TODO Add unit + property tests for all pure functions
- *** TODO Add unit + property tests for all classes
- *** TODO Create configuration system that can control display and keybindings.
- *** TODO Create generalized input command dispatch. (consider generalizing this)
- *** TODO Update input handling for attacks to be less surprising
- *** TODO Update vision algorithm to be better
- *** DONE Create map -> graphics layer so that isn't manual. (consider generalizing this)
- CLOSED: [2016-01-02 Sat 01:32]
|