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@@ -6,17 +6,21 @@ http://www.utf8-chartable.de/unicode-utf8-table.pl?utf8=0x
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6
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** DONE Get bearlibterminal autowrapped and basic window working.
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7
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CLOSED: [2016-01-01 Fri 22:52]
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8
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** High Priority
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9
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-*** TODO Create player character
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10
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-**** Health (no regeneration)
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11
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-**** Mana (regenerates per turn)
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12
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-**** Ranged attack (takes mana)
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13
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-**** Melee attack (weak, no mana cost)
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14
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-**** Ability to summon special corpses as undead
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15
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-*** TODO Create static map
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9
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+*** PROGRESS Create player character
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10
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+- Health (no regeneration)
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11
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+- Mana (regenerates per turn)
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12
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+- Ranged attack (takes mana)
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13
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+- Melee attack (weak, no mana cost)
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14
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+- Ability to summon special corpses as undead
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15
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+*** PROGRESS Create static map
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16
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+*** PROGRESS Add collision detection between all entities (for now nothing is allowed to collide)
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16
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17
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*** TODO Create Undead ally characters
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17
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18
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*** TODO Create enemy characters (human knights?) with basic UI
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18
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*** TODO Figure out an interesting way to integrate "Darkness"
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-*** TODO Add collision detection between all entities (for now nothing is allowed to collide)
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20
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+*** DONE Fix broken viewport
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21
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+CLOSED: [2016-01-06 Wed 22:24]
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22
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+*** DONE Merge out-of-bounds logic between viewport and mobiles
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+CLOSED: [2016-01-06 Wed 22:24]
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24
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*** DONE Figure out how to get messages in exact center.
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21
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CLOSED: [2016-01-02 Sat 03:33]
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26
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** Medium priority
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